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Jesse Moody - Environment Artist
Titles shipped and contributed to :
  
  
Work Experience:
Raven Software
Middleton, WI
June 2008 - Sept 2009
Environment Artist
- Modeling high and low polygon vehicles and environment assets
- Creating environments in Unreal 3
- Shader creation in Unreal 3
Midway Games Inc.
Chicago, IL
November 2007 - May 2008
Senior Environment Artist
- Modeling high and low polygon environment assets based off concept and real world locations.
- Unwrapping and texturing meshes.
- Created content for Unreal Engine 3.0 based titles
Exis Interactive
Baltimore, MD
August 2007 - October 2007
Contract 3D Artist
- Modeled high and low polygon objects based off provided concept art
- Unwrapped and textured and created collision meshes for Fracture.
Liquid Development
Portland, OR
February 2007 - May 2008
Contract 3D Artist
- Modeling high and low polygon objects, unwrapping and texturing next gen assets
- Use of Mudbox and/or ZBrush to increase mesh detail and generate normal maps
- Extensive creation of content for use with Unreal Engine 3.0
- Work closely with Art Directors to achieve various styles needed by clients
US Navy
October 1999 - August 2003
Sonar Technician
- Secret Clearance
- Supervised and trained watch stander to operate Sonar equipment.
- Supervised and aided individuals in the maintenance of over 20 divisional work and equipment spaces.
- Organized and oversaw the upkeep of electrical sonar related equipment.
- Member of the V.B.S.S. (Visit Board Search and Seizure) team and was responsible for investigating compliant and non-compliant suspected smuggling vessels.
- Member of 2002 All Navy Baseball team
Education:
The Art Institute of California - San Diego, CA
October 2003 - March 2007
Game Art and Design
- Bachelor of Science - Game Art and Design
- Member of Modeling on a Budget Club, Character Design Alliance Club
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Proficiencies
- 3DS Max
- Maya
- Adobe Photoshop
- Perforce
- Zbrush
- Mudbox
- Unreal 3 Engine
- Battlefield 2 Editor
Skills and Attributes
- Ability to follow concept art very closely
- Ability to meet deadlines
- Strong sense of perspective
- Willingness to teach others from what I have learned or been taught
- Ability to quickly learn and adapt to new tools
Awards and Achievements
- Work featured on www.polycount.com front page
- Unreal Engine 3.0 Tutorial featured on www.3dtotal.com
Online Communities
- Moderator at www.polycount.com
- Operate and moderate Contests and Challenges at Polycount
- Moderator for Dominance War IV - 2009
- Moderator for Comic Con II - 2009
- Moderator for Unearthly Challenge II - 2009
Recommendations
“Jesse is a very talented Environment Artist. His work at Raven was top knotch and he was very easy to work with. I would highly recommend him to anyone hiring for this position.”
- Brian Raffel, Vice President, Raven Software
“Jesse is one of the best trouble shooters I've worked with on the Unreal engine. He's able to assess problems effectively and come up with multiple solutions dependent on the situation and the needs of the scene or mesh. Jesse is fantastic at hashing out a plan and the benefits and pitfalls of said plan. He's open to critique and will work the problem out from start to finsh.”
- Fred Hooper, Senior Technical/FX artist, Raven Software
“Jesse is a dedicated and passionate artist. He's up on all the current tech especially Unreal. He also has a very good eye for hard surface and tech modeling. Jesse is up to date on all the current industry practices for pipeline and optimization.”
- Vinod Rams, Concept Artist / 2D Artist, Raven Software
“I had the opportunity to work with Jesse on several projects while on the Central 3D group at Midway, including Mortal Kombat . He has a skillful understanding of current art techniques and pipelines, including the Unreal 3 engine. He’s a very solid artist that I would highly recommend to anyone in need of a good production artist.”
- Brian Schultz, Senior Environment Artist, Midway Games
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